Concept Director | Interaction Designer | Technical Artist
May 2022
Pyxole is a competitive VR arena game that merges action gameplay with speculative mechanics. Players leap between shrinking platforms using teleportation-enabled firearms, shooting distant targets to survive as terrain vanishes beneath them. The game’s design explores themes of scarcity, rapid decision-making, and high-stakes competition—offering a physicalized metaphor for survival in accelerated, resource-limited environments.
Technical Contributions
Game Concept & Direction: Originated the core gameplay loop and directed the overall aesthetic, pacing, and UX.
Interaction Design: Designed and implemented the Weapon and teleportation mechanic, adaptive Audio Design and UI.
Multiplayer Development: Co-built the real-time networking system using Unity and GitHub, ensuring stable cross-user synchronization.
Technical Art: Created custom shaders and Built world in unity to reinforce game tension and rhythm.
Narrative Worldbuilding: Led the storyboarding process and thematic framework, establishing tone and setting.
Team Collaborations
Arena scripting, platform logic, and level transitions, Multiplayer Networking, UI flow